With quality IT as the destination, imagine global or corporate summits. Next imagine words or sentence parts as proactive food for thought to engage your thinking. Your goal is to come up with topic ideas to share with your team in order to arrive at the initial topics for the upcoming ‘summit brainstorming sessions’ that many will participate in. The list below might help start your thinking. Drawing upon data and other sources will be good too. Please note fun is a pervasive feature in the sample list (for related study on fun see research of Dr. Benno Luthiger and Dr. Carola Jungwirth). If you explore the list remember it is only provided as a fun sample. It is non-exhaustive and unordered. Overlaps may exist.
Open your mind, read, think, imagine, invent, have fun.
- fun, a pervasive feature, can be leveraged for all types of software and IT positions and initiatives
- global assurance, social responsibility, professionalism
- characterizing work model, employees that like their work contribute positively to the working climate (more motivated on the job, less absent)
- how to better manage inherent risks
- use your own product (use that which you work to develop or support - build that into vision, build that into mechanisms for generating the joy of work)
- social movements, work models need to optimize for fun, use your own services (experience what your customers do)
- further harmonization, one world – one team – one vision
- making the job of IT easier for the IT pro
- generate higher levels of fun on the job
- greater alignment of standards and frameworks
- strategic management, information assurance, specializations, treating the IT pro like a pro athlete
- laughter, experience fun, realize it, under commercial conditions
- trust
- anonymous surfing
- tying social responsibility with values
- nature of the community alone does not govern the experience of fun
- ethics
- business policy, aspects of governance, fusing people, process and tools for greater collective imagination and collective wisdom
- joy of work important (for current assignment and readiness for next)
- vendor enrichment and vendor neutrality
- further advances in productivity, ROI and VOI
- services produced more so as a by-product of activities that generate fun
- remaking education and professional development
- elevating, energizing
- paths of least resistance
- paths of higher purpose
- incentives for investments in human capital
- open experience (more so than traditional production conditions that govern work)
- synchronization, technical innovations, prevention and auto-correction
- long-term productivity pay-offs from finding ways to inherently enhance fun (vs go entirely to open concept)
- uncommon sense, fun (abilities match tasks optimally; employee is productive)
- what is beyond blogging
- leadership without legitmation, tie joy to vision and optimal challenge
- turning hindsight into insight, insight to wisdom for more perfect vision by the year 2020 - explore inherent elements
- safety, peace and prosperity for all, planetary health
- not impossible to over challenges/expenses to formulate understandable vision and create optimal challenges
- culture-values-fun-love-joy
- products-services
- architecture
- unity-diversity, unified compliance, harmonization toward higher purposes, elevated excellence
- the open virtual world for the open-minded, beyond AI and to RI (real-time : real-intelligence)
- executive involvement and support
- automated compliance, life-cycle management
- effectiveness, methods, tools, resources, efficiency, standards development and management
- mappings, roadmaps, scorecards, surveys, importance, urgency, analysis and action
- awareness, communication
- inherent quality mindset
- research based strategic and tactical planning, quality organization and documented corporate specific quality management system
- definition, distinction and common understanding between QM-QA-QC-QI
- roles and responsibilities, coordination and collaboration with relevant stakeholders
- internal controls and independent assessments, team and personal processes
- awareness and application of documentation and quality attributes approaches
- metrics
- employment equity and employee mentoring and employee rewards
- measurement
- meetings and collaboration enablers
- refactoring, patterns and aspects
- professional development
- enforcement and audit
- enterprise tools, product management, release management, requirements management, change management
- technology, decision analysis and resolution
- configuration management, data management, information management, lunch and learns
- surveys, knowledge management, preventing chaos and ensuring business value, analytics, business continuity, contingency management
- project management, risk management
- operating from project, portfolio, innovation, customer and organization perspectives
- test management, records management, problem management, incident management, defect management
- linking goals, processes and governance focus areas
- deployment management, service and support management
- operations, infrastructure and facilities management
- security management
- asset and contact management, supplier and partner management
- paid contributions (with a voluntary aspect)
- balance
- governance
- organizational culture, infrastructure and behaviors
- patterns
- special interests
- project vision and optimal challenge are vital factors encouraging joy of work
- benchmarking and research
- committees and boards
- evolving quality further to be even more so progressively intrinsic-pervasive - aka inherent
- fun as a motivational tool
- transparent process driven by merit
- simplicity in the next generation
- celebrating IT and celebrating IT making a better tomorrow
- critical success factors
- common sense
When inventing and having fun, if you feel like exploring the theory of inventive problem solving you may wish to explore this link. Among other the site talks about basic, performance and excitement types of Quality. One of the paper’s on the site (TRIZ Within the Context of The Kano Model or Adding the Third Dimension to Quality) begins the ‘introduction’ with these words… “The notion of inherent quality, of products and services that are deemed to be superior as opposed to inferior, has been discussed and debated for centuries. Philosophers such as Aristotle, Rene Descartes and John Locke have provided different facets of the definition of quality. In the 1930s, Dr. Walter A. Shewhart began developing his definition of quality through the use of statistics and what is now termed "Statistical Quality Control." During and after World War II, the statistical variations on the meaning of quality continued in the United States and Japan with the work of W.E. Deming, Joseph Juran and Armand V. Feigenbaum. In Japan, the work of Kaoru Ishikawa, Shigeru Mizuno, Shoji Shiba, Yoji Akao and Genechi Taguchi provided additional perspectives and a much larger context in which quality is germane, e.g., "Total Quality Management (TQM)" and "Loss to Society." Drawing from other words on the site... The purpose of this paper is to link the evolution of quality with the emerging body of knowledge contained in the TRIZ methodology. From the site's home page you may discover words like “holistic value framework” and “valuing creativity and innovation”. The site further indicates that (a) the TRIZ research began with the hypothesis that there are universal principles of creativity that are the basis for creative innovations that advance technology; (b) If these principles could be identified and codified, they could be taught to people to make the process of creativity more predictable; (c) Among other the theory of inventive problem solving and specifically TRIZ, has been used in Six Sigma processes, in project management and risk management systems, and in organizational innovation initiatives.
When inventing and having fun, you may also wish to explore the internet using a variety of terms such as quality circles, fun and brainstorming. Open and enlarge your mind and spirit, explore, grow your circle, invent, have fun, make fun, experience joy, share it, enlarge it and bring it to the world. Thank you for doing so, and for being ethical and contributing towards that which is not evil, but is for continued growth on the side of that which is good. We hope something on our site (and within our original manuscript) helps you become more aware of (and contribute to) an inherent quality mindset. It is a way of life; and a way to discover life which awaits us beyond the real and the virtual earth. We take no credit for the inherent quality mindset or movement; we simply share awareness, applaud and encourage it because it works! The movement is progressing and for all time will, because of its inherent (value producing) energy and innovation.
Behave, have fun, do your best. Peace, well wishes and positive blessings to you and all.
For more food for thought see Fun Part II
This page was last updated March 19, 2007